Barracuda Application Server C/C++ Reference
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▼Microcontroller | Various C libraries for microcontrollers |
selib | Socket Library |
▼SMQClient | SMQ C Library |
Error codes returned by function SMQ_getMessage | |
Response codes returned by function SMQ_getMessage | |
C API | |
▼Bare Metal Systems | |
Context Manager | |
▼JSON and UBJSON | JSON and UBJSON Reference Manual |
▼JSON Reference | JSON Reference Manual |
JSON Parser Callback | JSON Parser Callback Interface |
▼UBJSON Reference | Universal Binary JSON Reference Manual |
UBJSON Parser Callback | UBJSON Parser Callback Interface |
▼IO related API's and implementation | The I/O interface provides a common set of functions for working with files stored in various media types such as data stored on a standard file system, ZIP files, and network files |
Standard I/O functions | |
▼Barracuda plugins | A plugin is normally a resource such as HttpPage or a collection of resources such as a HttpDir. Thus, most plugins extend the functionality in one of HttpPage and/or HttpDir |
C Server Pages | |
The Lua Server Pages (LSP) Plugin. | |
The HTTP(S) client library. | |
Standard Web-Server classes | A collection of common classes typically used working with server side scripting |
printf compatible function | |
Miscellaneous library functions | This header file contains functions that are used by the web-server. The functions might also be useful for the code you design. Some of the functions are replacements for functions in the C Standard Library |
Dynamic memory handling. | |
Authentication and authorization | Please see Authenticating and authorizing users for an introduction to the classes in the Authentication group |
Thread handling | |
WebSockets | The Lua socket library (including WebSockets) provides three modes: blocking, asynchronous, and non blocking (cosockets). The C WebSocket Server library provides one mode, the asynchronous mode. Asynchronous sockets means that receiving data is event driven and sending data is blocking (socket is in blocking mode). The concept of using asynchronous sockets is the same for Lua and C code thus consult the Lua documentation for an introduction to asynchronous sockets |
▼HttpStack | |
HttpUpload | |
XML |