60#include <TargConfig.h> 
   96#define SeCtx_setStackTop(o, stackMark) \ 
   97  (*(stackMark)=1,(o)->stackTop=stackMark,setjmp((o)->startContext)) 
  101void SeCtx_destructor(
SeCtx* o);
 
  114#define SeCtx_destructor(o) 
  117void SeCtx_save(
SeCtx* o); 
 
  119void SeCtx_restore(
SeCtx* o);
 
void SeCtx_panic(SeCtx *o, U32 size)
Function you must implement.
void SeCtx_constructor(SeCtx *o, SeCtxTask t, void *buf, int bufLen)
Create a Context Manager instance.
void(* SeCtxTask)(struct SeCtx *ctx)
The task/thread entry point.
Definition: SeCtx.h:65
struct SeCtx SeCtx
SeCtx structure: See Context Manager and Bare Metal Systems for details.
SeCtx structure: See Context Manager and Bare Metal Systems for details.
Definition: SeCtx.h:71